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Search results

  1. Mai

    On Statuses

    stopping you right there because I WANT MY ENEMY POISONED :( I like status (and yes, especially poison)! Status, when done well, is fun. That is a boring and unfun attitude. :( I intentionally did not propose making burn's damage bigger; I did that for poison, so it has a niche outside of...
  2. Mai

    On Statuses

    I already work those statuses action-based instead of round-based, and indeed, I think most more experienced refs do too; this would probably benefit from being written in to the status descriptions. I would definitely cut the damage by a third if a status was only applied on the third action...
  3. Mai

    On Statuses

    Curse works off current health rather than total, so it's a .9 multiplier applied at the end of each round. This does not make curse usable on its own (pain split does, but curse and pain split do make a very good combo); again, taking the situation of both pokemon starting at 100% and the...
  4. Mai

    On Statuses

    So I don't really like how most statuses are handled in ASB. For reference, this is what the current DEG has to say about them: Burn and poison are ... mostly useless. They only deal 3% a round/1% an action, so takes three rounds deal 9% damage. Most pokemon get a 90 base power neutrally...
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